Ever since my article on No Man’s Sky’s developer teasing that it has plans to implement “a more traditional multiplayer,” I’ve felt strangely drawn to the novelty the game itself has to offer: the exploration of an entire galaxy.
It tickles a fancy within me that’s only emerged recently in regards to gameplay. I remember the day when it happened, about a week ago while playing Skyrim on my Xbox 360. It came at the latter-end of my jadedness for playing singleplayer games or any games at all on my console, and it reignited my interest in the simple pleasure of exploring.
That’s pretty much what I do to get the fun out of Skyrim now: exploring the map and finding new places to quick-travel to, fighting enemies along the way if I feel like it, and occasionally finding something that takes me aback and makes me go, “huh. That’s new!”
It’s this initial spark of interest that’s made me very intrigued about Hello Games’ No Man’s Sky. It seems that the game’s primary focus is about exploring and journeying through a to-scale galaxy, where you’ll encounter new lifeforms, new environments and new resources as you travel along the way.
You’ll also encounter NPCs and AI enemies, but I also like how--for the most part--when you start your adventure in No Man’s Sky you’ll start it in-game light-years away from the nearest human player, as the game’s galaxy is touted to be huge!
In No Man’s Sky, you start at the outermost edge of the galaxy, and your journey in the game is to try to get to the center--that’s what’s been described as what could be considered at the “main objective” of the game. Yet that’s only one thing you can do in No Man’s Sky; there’s also plenty other things to do, such as space exploration and combat.
What really captivates me the most about the game is that, according to a recent interview with Hello Games’ founder Sean Murray, there’ll be the possibility of discovering something in the game’s galaxy, and to be the only one to have discovered it until the next guy comes along.
I really like that little feature, as it adds to the grandness and scale the game is boasted to have. As you’ll likely be hundreds of light-years away from any human player, there’s a sort of childish fun giddiness in knowing you have just discovered something that no-one else ever has, something that possibly may not be found by anyone else for days, weeks or even months.
What’s also interesting is that should you discover a new planet, there’s also the entire planet itself to explore and discover new things about. According to Murray, since some worlds are touted to be designed to be actually planet-sized (like Earth for example), if you drop a million players onto a world such as that it’d still be a likely scenario that an entire planet may not be fully discovered.
It’s stuff like this that really brings out the explorer in me, and I’m glad to have played a little bit of Skyrim to rekindle that interest in exploring something just for the for the fun of exploring, which I’m very much looking forward to do in No Man’s Sky.
Of course I could just be romanticizing the entire thing, and it may not be as good as I’m hoping it to be, but I like to think that I’ll be able to boot up No Man’s Sky and just say to myself, “there’s something over there, I wanna go over there and see what it is.”
Obviously you can do that within any other open world game, but the tantalization is that there’s an entire galaxy to explore, not just a few thousand kilometers of geometry.
No Man’s Sky will debut on Sony’s PlayStation 4 at a yet-to-be-released date, and Murray is also hoping that the game will release on PC, too.