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Evolve Gains New Arena Mode

Evolve Gains New Arena Mode

A brand new game mode has been included in Turtle Rock’s Evolve . The mode is called Arena mode and it puts the hunters and the monster into a permanent arena for some heated battle action, no hunting required. The monster starts off at level 2 with some armor, and the hunters start at full health but on opposite sides of the arena. The goal is to win 2 out of 3 confrontations to test who has the best battle skills.

Along with this new mode, a number of new alterations to the game have been made. Along with the usual bug patches and balance changes, the patch contains fixes for exploits on various maps and optimizations to reduce load times. Various quality of life improvements have been made to the user interface, as well. You can read the full patch notes below.

Evolve Gains New Arena Mode
  • Arena Mode is now available!
  • Hunters
    • All
      • Aim Assist (controller)
        • Snap to target lasts .1 seconds now (was .5)
        • Snap to target no longer works for damage dealing weapons.
      • Tons of new dropship conversations added for all Hunters and combinations of Hunters.
      • If Trappers leave the dome it comes down after 10 seconds.
      • Bots now randomize characters between all Hunters owned (not just Team A)
    • Caira
      • Healing Grenade radius reduced to 8 meters (was 10)
    • Hank
      • Laser Cutter has less zoom in iron sights mode.
    • Lazarus
      • Heal Burst radius increased to 30 meters (was 15)
    • Sunny
      • Jetpack Booster maximum range reduced to 40 meters (was 60)
      • Shield Drone maximum range reduced to 40 meters (was 60)
    • Torvald
      • Mortar gravity reduced to -10 (was -20)
      • Mortar explosion min and max radius reduced to 4 and 8 (was 5 and 9)
  • Monsters
    • All
      • All monster health and armor bars are now proportional to each other.
      • Automatic 180 degree rear facing melee attacks disabled, except for incap grapples and manually triggered rear facing harpoon break attacks. This fixes the Monster attacking the wrong targets.
    • Goliath
      • Charge Attack knockbacks reduced to keep targets closer to Goliath. Allows Goliath to capitalize on successful Charges more easily.
    • Kraken
      • Banshee Mines
        • Minimum arm time is set to 1 second. It will still home in on a detected enemy but won’t explode.
        • Invulnerability is set to .3 seconds. This allows the Banshee mine to be seen before it gets destroyed.
    • Behemoth
      • Rock Wall
        • Now breaks Hunter deployables.
        • Lots of fixes to make it more reliable.
    • Perks
      • Damage Reduction
        • One Star is now 5% (was 7.5%)
        • Two Star is now 7.5% (was 11%)
        • Three Star is now 10% (was 15%)
  • Maps
    • Med Lab, The Dam, Orbital Drill, Barracks and Rendering Plant updated – removing exploits, making traversal through the map smoother, fixing non-climbable surfaces, adding routes and line of sight blockers where necessary, etc.
  • Misc
    • Particle and Texture loading optimizations to help improve load times.
    • Each player’s preferred role will now appear in the lobby. This should help players understand what to expect for role selection.
    • Added replay events (including Survivors and Eggs) in the post round screen for Nest and Rescue modes.
    • Added an option to default to P2P rather than dedicated servers.
    • Observers can now use the analog stick to switch between users.
    • The left stick now controls the camera and cursor selection when using Southpaw or Legacy Southpaw in Observer Mode.
    • The Round Robin feature is now enabled in Custom Games.
    • Gray now added as a color for badges.
    • Lots of updated UI audio throughout the game.
  • Bug Fixes
    • Slim
      • Fix for Masteries counting towards other Hunters.
    • Goliath
      • Fix to momentum being lost when running into breakables.
      • Fixed being able to activate other abilities while performing a Leap Smash.
      • Fixed instances where Rock Throw could one shot kill a Hunter.
    • Observer Mode
      • Minor HUD fixes for instances when the UI does not show up properly.
      • Fix for the Mouse curser showing up when playing a match after being an Observer in a different match.
      • Fixed an issue when late joining that would force the player into the Observer Role.
      • Fixed an issue where the Observer would load into the game with a black screen and incomplete UI.
      • The HUD for the Monster will now update properly for the Observer when the Monster becomes bot controlled and evolves.
      • The Monster’s current stage information will now show up properly when viewing an AI Monster in Observer Mode.
      • Lots of minor fixes
    • Misc
      • Lots of fixes for crashes both on the server and on the client.
      • Fixed an issue for level 40 players where “undefined” would appear after a round summary screen for the player’s level.
      • Fixed an issue that could delay the spawning of the third group of survivors in rescue mode.
      • Fixed character names missing when viewing the Video Gallery on the main menu.
      • Fixed Battle Report showing up as “Undefined” when the party leader of a match leaves during the final post-round cinematic of a Evacuation Mode.
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