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Don’t Let Your Gaming Past Determine Your Future

Don’t Let Your Gaming Past Determine Your Future

Sometimes, some game series, developers, and publishers can gain certain reputations. If a game is from EA, we’re going to expect eventual microtransactions. Renegade Kid is a developer that’s capable of good and bad games, so there’s always a sense of hesitance surrounding every title. The point is, the past matters.

Except in some important cases, it shouldn’t. We have ahead of us two major releases. The first is Halo 5: Guardians from 343 Industries. The developer let us down with Halo: The Master Chief Collection , so it’s understandable if you’re wary about this October 27 launch. The other is Fallout 4 , as people with PlayStation 4s are remembering back to how Bethesda games like Fallout: New Vegas, Fallout 3, and The Elder Scrolls V ran on their systems. It’s easy to wonder if a day-one purchase on November 10 would be wise. In both cases, people need to let go.

Halo: The Master Chief Collection had many problems. 343 Industries admits and owns up to it. It took months for the game’s multiplayer to even begin to be playable, and people were still complain about issues as recently as July. However, those multiplayer problems can’t be held against Halo 5 . They’re two different experiences. In the one case, 343 was remastering an old game. Getting it to work on modern tech was going to pose problems. Of course it wouldn’t be completely ready at launch. More importantly, 343 Industries has put more effort into making sure Halo 5 won’t share its multiplayer woes. There was a Halo 5 beta where people could test the multiplayer and see how it worked, while also allowing the developer to gain data that would make sure the game and servers would be performing perfectly at launch. There has been extra work put into one that wasn’t in the other.

As for Fallout 4 , people need to understand how different the PlayStation 3 is when compared to the PlayStation 4. The PlayStation 3 is notorious for having been challenging to program for. It wasn’t as simple as making a game for the PlayStation 2, Xbox 360, PlayStation 4, or Xbox One. Because Sony changed things, it means developers like Bethesda won’t be having issues where save files constantly inflate, bugs pop up to inhibit play, and frame rates slow to a crawl.

Don’t Let Your Gaming Past Determine Your Future

In fact, Bethesda’s Pete Hines, the company’s Vice President, issued another statement confirming at least the PlayStation 4’s framerate. At 1080p, it will run at a “solid” 30 fps . As any former PlayStation 3 owner with a Bethesda game will recall, there were often times when those titles’ framerate would dip before the company would patch the problems. That it’s already working well is encouraging.

It’s easy to be scared away from games. We see major releases fail to stand up all the time. Season passes are everywhere, encouraging us to keep reinvesting in games. It’s difficult to know who to trust. So why let the past hold us back, too? When it comes to Halo and Bethesda games, both have had some issues in the past, but we shouldn’t let that scare us away from Halo 5 or Fallout 4 .

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