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Why Homefront: The Revolution Is Just Sad

Why Homefront: The Revolution Is Just Sad

Homefront: The Revolution has had it tough. The game’s finally been released, but it isn’t getting the warm welcome it expected. It’s a sad situation, to be sure. Apologies have been made. But does that mean we should be giving it a little extra consideration as we play? Should we be forgiving? Honestly, I think this is a situation where we should have sympathy for the developers involved, but not offer the title any special treatment. After all, it is a $60 game.

Feeling a little bad about trashing a game that isn’t turning out to be so good is understandable. Let’s review. The original game wasn’t exactly beloved, but THQ was going to make a sequel anyway. The first game’s developer was closed in 2011. THQ Montreal was initially going to do it, it went to Crytek UK, and then THQ died in 2013. Crytek UK bought it after the closure, working with Deep Silver on it. It was supposed to be out in 2015, but issues with Crytek, like internal restructuring and Hasit Zala, the original Homefront’ s director, leaving, led to it being sold to Deep Silver’s Koch Media, with development being finished by Dambuster Studios, a new developer. Now, in 2016, it’s finally here.

And what made it through isn’t good. Homefront: The Revolution has a poor story. It freezes up sometimes, the framerate is horrible and inconsistent, and the AI is laughable. The multiplayer missions are always the same. To be short, it’s absolutely and 100% generic, which is a tragedy in this day and age. Where other first person shooters are experimenting with rich lore, past timelines, and exotic locations, Homefront: The Revolution feels trapped in the past.

If you manage to power through it to the end, you encounter the guilt trip. Dambuster Studios shoved a still into the credits that goes over Homefront : The Revolution’ s troubled past. It doesn’t apologize for the game’s rough edges. It just notes the four year development cycle, thanks the people who made it happen, notes it was made by a small team, and promises more. By this point, you might have a bad taste in your mouth, but Zala leaves a note to try and mitigate it. It probably isn’t successful after everything you went through as a player.

Why Homefront: The Revolution Is Just Sad

It’s okay to feel bad for Homefront: The Revolution and Dambuster Studios. This is a sad situation. Don’t let that make you think you need to make excuses for the game being bad, though. There are serious issues with Homefront: The Revolution. It needs to be fixed. The best thing to do is acknowledge the tragedies that went into making it, be honest with people who ask you about it, hope patches come through it make it playable, and keep our fingers crossed that the people at this studio get a new, better project to work on next time.

Image Credit: ameeeeba

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